Hideki Kamiya to Take Year-Long Break From Game Development at Platinum Games
On April 8th, 2020, Hideki Kamiya, the renowned game director of Platinum Games, announced that he will be taking a year-long break from game development. Kamiya is best known for his work on the critically acclaimed Bayonetta series, as well as the Devil May Cry and Viewtiful Joe franchises.
Kamiya made the announcement on his personal Twitter account, stating that he wanted to take a break from game development and focus on other aspects of his life. He also said that he was grateful for all the support he had received from fans over the years and thanked them for their continued support.
Kamiya has been a major figure in the gaming industry since his work on the original Devil May Cry in 2001. He has since gone on to create some of the most beloved and critically acclaimed games of all time. His work on Bayonetta in particular has been praised for its unique art style and innovative combat system.
Kamiya’s absence from game development will undoubtedly be felt in the gaming community. However, it is important to remember that taking a break from something you love is not necessarily a bad thing. It can be a great opportunity to recharge and come back with a fresh perspective.
Kamiya’s break from game development is sure to be a difficult one, but it is also an important reminder that it is important to take care of yourself and your mental health. It is important to remember that taking a break from something you love does not mean you have failed or that you are not good enough. It simply means that you need some time to rest and recharge.
Hideki Kamiya’s decision to take a year-long break from game development is sure to have an impact on the gaming industry. However, it is important to remember that taking a break from something you love can be beneficial in the long run. We wish Kamiya all the best during his break and look forward to his return to game development in 2021.