Gears Of War Creator Cliff Bleszinski Talks About His Failed Alien Game Pitch And What Led To Its Demise
Cliff Bleszinski, the creator of the popular Gears of War franchise, recently opened up about his failed attempt to create an alien game pitch. In a recent interview, Bleszinski discussed the game concept and what led to its eventual demise.
The game was set in a post-apocalyptic future where humanity had been wiped out by an alien race. The player would take on the role of a survivor, struggling to survive in a world full of hostile aliens. The game would have featured a mix of action, exploration, and puzzle-solving elements.
Unfortunately, the game pitch didn’t make it past the initial stages of development. According to Bleszinski, the game was ultimately rejected due to its lack of marketability. He explained that the game concept was too ambitious for its own good, and that it was too far removed from the popular genres of the time.
Bleszinski also noted that the game’s development was hindered by the lack of resources available at the time. He explained that the team was unable to secure enough funding to properly develop the game, and that they were unable to hire enough staff to get the project off the ground.
Ultimately, Bleszinski believes that the game’s failure was due to a combination of factors. He believes that the game concept was too ambitious for its own good, and that the lack of resources and marketability were also major factors in its demise.
Despite the failure of his alien game pitch, Bleszinski has gone on to have a successful career in video game development. His Gears of War franchise has been a critical and commercial success, and he continues to be an influential figure in the gaming industry.
It’s always interesting to hear from developers about their failed projects, and Cliff Bleszinski’s story is no exception. His insight into what led to the demise of his alien game pitch provides valuable insight into the development process and what can lead to a project’s failure.