Obsidian Entertainment's Chris Avellone Discusses Fallout: New Vegas and Other Projects He Was Most Limited On

Obsidian Entertainment’s Chris Avellone Discusses Fallout: New Vegas and Other Projects He Was Most Limited On

Obsidian Entertainment’s Chris Avellone is one of the most well-known and respected game designers in the industry. He has worked on a variety of projects, from classic RPGs such as Planescape: Torment and Fallout: New Vegas, to more modern titles like Pillars of Eternity and Star Wars: Knights of the Old Republic II. Recently, he has been discussing his experiences with some of his most limited projects, including Fallout: New Vegas.

In an interview with PC Gamer, Avellone discussed the challenges he faced while working on Fallout: New Vegas. He noted that the game was originally intended to be a much larger project than it ended up being, but due to budget and time constraints, the scope had to be reduced significantly. He also mentioned that he was limited in terms of the number of characters he could create, as well as the amount of content he could include.

Despite these limitations, Avellone was still able to create a memorable experience with Fallout: New Vegas. He noted that the game’s branching storylines and multiple endings allowed players to have a unique experience every time they played. He also praised the game’s writing, noting that it was able to capture the spirit of the original Fallout games while still feeling fresh and modern.

Avellone also discussed some of his other projects that he felt were limited in terms of scope and content. He mentioned Neverwinter Nights 2, which he felt was too short and didn’t have enough content for its size. He also discussed Alpha Protocol, which he felt was too ambitious for its budget and time constraints.

Overall, Chris Avellone’s comments provide an interesting insight into the challenges faced by game developers when working on limited projects. It is clear that despite these limitations, Avellone was still able to create memorable experiences with games like Fallout: New Vegas and Neverwinter Nights 2. His comments also serve as a reminder that even when faced with budget and time constraints, developers can still create great experiences if they are willing to think outside the box.