Why Bethesda Decided Against Giving Starfield a Voiced Protagonist
Bethesda’s upcoming game Starfield is one of the most highly anticipated titles of the year. While many fans are excited to explore the game’s vast open world, one thing that has been missing from the game is a voiced protagonist. Bethesda has decided against giving Starfield a voiced protagonist, and there are a few reasons why this decision was made.
First, Bethesda wants players to be able to create their own story in Starfield. By not having a voiced protagonist, players will be able to create their own character and customize them to their liking. This allows for a much more immersive experience, as players will be able to craft their own unique story and make decisions based on their own personal preferences.
Second, having a voiced protagonist could limit the player’s choices. If the protagonist had a voice, then it would be much harder for players to make decisions that go against the protagonist’s predetermined personality. This could lead to a much more linear experience, which is something that Bethesda wants to avoid.
Finally, Bethesda wants Starfield to be an open-ended experience. By not having a voiced protagonist, players will be able to explore the game’s world without being guided by a predetermined character. This allows for a much more open-ended experience, as players will be able to make their own decisions and explore the game in whatever way they please.
Overall, Bethesda’s decision to not give Starfield a voiced protagonist makes sense. By not having a voiced protagonist, Bethesda is allowing players to create their own story and explore the game in whatever way they please. This makes for a much more immersive and open-ended experience, which is something that Bethesda wants for Starfield.